Platform

Step 02

When the download pop-up appears, click on <Save> to begin downloading.
Step 02 - When the download pop-up appears, click on <Save> to begin downloading.

Step 03

Once the download is complete, the installer will start automatically.
If it does not, you can double-click the Combat Arms installer Icon.
Step 03 - Once the download is complete, the installer will start automatically.<br> If it does not, you can double-click the Combat Arms installer Icon.

Step 04

Please read and agree with our End User License Agreement to continue onto the next step.
Step 04 - Please read and agree with our End User License Agreement to continue onto the next step.

Step 05

Confirm the folder destination where Combat Arms will be installed.
Click on <Install> to start the installation.
Step 05 - Confirm the folder destination where Combat Arms will be installed.<br>Click on <Install> to start the installation.

Step 06

Once the installation is complete, click <OK>to close the window.
Step 06 - Once the installation is complete, click <OK>to close the window.

Interface & Controls

Interface & Controls
  1. Kill/Death

    Every time a kill is scored, the player who made the kill, the weapon used, and the player killed will be displayed here.

  2. Superlatives

    Kill streaks and special player performances will be displayed here.

  3. Team Indicator and Scoreboard
  4. Radar / Map
  5. Currently Selected Weapon / Other Available
  6. Current Weapon's Ammo Count / Fire Mode
  7. Player's Health (HP) and Armor Points (AP)

    Shows how close you are to death. The light blue bar below shows how much stamina you have left for sprinting.

  8. Chat Box
  9. Player Communications

    Player messages and radio callouts, as well as player exits and entrances, will be displayed here.

  10. Target Reticule

Mouse Controls

  • Mouse Movement

    AIM
    Mouse Movement

  • Left Mouse Button

    FIRE
    Left Mouse Button

  • ?=$lang['use_sights_desc']?>

    USE SIGHTS
    Right Mouse Button

Keybord Controls

Character Movement

Character Movement
  • - Move Forward
  • - Toggle Run/Walk
  • - Move Backward
  • SPACE BAR - Jump
  • - Strafe Left
  • SHIFT - Sprint
  • - Strafe Right
  • CTRL - Crouch

Combat Actions

Combat Actions
  • - Select / Toggle Primary Weap-
  • - Select / Toggle Primary Weap-
  • - Select / Toggle Primary Weap-
  • 5 - Select / Toggle Primary Weap-
  • - Select / Toggle Primary Weap-
  • -
  • - Last Weapon Used
  • - Action (Open Door/ Pick up Weapon/ Disarm Bomb)
  • - Toggle Fire Mode
  • - Reload
  • - Map

Radio Message

Radio Message
  • - Radio: Reply
  • - Radio: Request
  • - Radio: Situation

Other

Other
  • F1  - Help
  • - Increase Mouse Sensitivity
  • F2 - Talk to All
  • - Decrease Mouse Sensitivity
  • F3 - Team Chat
  • TABTAB - Scoreboard
  • F4 - Clan Chat
  • ENTER - Talk
  • F5 - Vote Kick
  •  
  • F8 - Voice Chat ON/OFF

A good soldier knows when to be silent and deadly, and when to show off his expert skills in the field. Now, with in-game achievements, soldiers can be classy and prideful about their Combat Arms accomplishments! Find your achievements, as well as those of your fellow soldiers, in your Player Profile Tab. Now get cracking and collect those medals!

Medal Achievement Mission
Clan Hero: Unite together as a clan to crush the opposition.<br>(REQ: Staff Sergeant I) Clan Hero: Unite together as a clan to crush the opposition.
(REQ: Staff Sergeant I)

Clan Match Maniac: Participate in 100 clan matches.
(Accumulates when a game ends normally.)

Clan Match Victor: Get 50 wins in a Clan match.

Rank 3 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield. Rank 3 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield. Greenhorn: Reach 30 hours of play time.
(Accumulates when a game ends normally.)
Rank 2 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield.<br>(REQ: Rank 3 Veteran) Rank 2 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield.
(REQ: Rank 3 Veteran)
Vested: Reach 45 hours of play time.
(Accumulates when a game ends normally.)
Rank 1 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield.<br>(REQ: Rank 2 Veteran) Rank 1 Veteran: Awarded to soldiers who have spent significant amounts of time on the battlefield.
(REQ: Rank 2 Veteran)
Grizzled: Reach 60 hours of play time.
(Accumulates when a game ends normally.)
Rank 3 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode. Rank 3 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode. Rank 3 Fireteam Slayer: Get 4000 kills in Fireteam mode.
(Accumulates when you complete a mission in NORMAL mode).
Rank 2 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode.<br>(REQ: Rank 3 Fireteam Maniac) Rank 2 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode.
(REQ: Rank 3 Fireteam Maniac)

Rank 2 Fireteam Slayer: Get 6000 kills in Fireteam mode. (Accumulates when you complete a mission in HARD mode).

Rank 2 Fireteam Ranker: Earn a rank of 3 or above 6 times in Fireteam mode.
(Requires HARD mode or above. Accumulates when you complete a mission.)

Rank 1 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode.<br>(REQ: Rank 2 Fireteam Maniac) Rank 1 Fireteam Maniac: Awarded to soldiers with an outstanding record in Fireteam mode.
(REQ: Rank 2 Fireteam Maniac)

Rank 1 Fireteam Slayer: Get 9000 kills in Fireteam mode.
(Accumulates when you complete a mission in EXTREME mode).

Rank 1 Fireteam Ranker: Earn a rank of 3 or above 8 times in Fireteam mode.
(Requires HARD mode or above. Accumulates when you complete a mission.)

Rank 3 Annihilator: Awarded to soldiers who have efficiently annihilated enemies. Rank 3 Annihilator: Awarded to soldiers who have efficiently annihilated enemies. Rank 3 Fireteam Combo: In 30 games, get at least 3 Combos in Fireteam mode.
(No difficulty restrictions. Accumulates when a mission is successful.)
Rank 2 Annihilator: Awarded to soldiers who have efficiently annihilated enemies.<br>(REQ: Rank 3 Annihilator) Rank 2 Annihilator: Awarded to soldiers who have efficiently annihilated enemies.
(REQ: Rank 3 Annihilator)

Rank 2 Fireteam Combo: In 25 games, get at least 5 Combos in Fireteam mode.
(No difficulty restrictions. Accumulates when a mission is successful.)

Rank 2 Consecutive Kills: Earn 20 Multi Kills.
(Accumulates when a game ends normally.)

Rank 2 Invincible: In 15 games, get at least 4 kills without dying.

Rank 1 Annihilator: Awarded to soldiers who have efficiently annihilated enemies.<br>(REQ: Rank 2 Annihilator) Rank 1 Annihilator: Awarded to soldiers who have efficiently annihilated enemies.
(REQ: Rank 2 Annihilator)

Rank 1 Fireteam Combo: In 20 games, get at least 10 Combos in Fireteam mode.
(No difficulty restrictions. Accumulates when a mission is successful.)

Rank 1 Consecutive Kills: Earn 5 Ultra Kills.
(Accumulates when a game ends normally.)

Rank 1 Invincible: In 10 games, get at least 5 kills without dying.

Rank 3 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head. Rank 3 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head. Skull Popper: Get 200 headshot kills.
(Excludes Fireteam mode. Accumulates when a game ends normally.)
Rank 2 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head.<br>(REQ: Rank 3 Head Hunter) Rank 2 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head.
(REQ: Rank 3 Head Hunter)
Brain Surgeon: Get 270 headshot kills.
(Excludes Fireteam mode. Accumulates when a game ends normally.)
Rank 1 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head.<br>(REQ: Rank 2 Head Hunter) Rank 1 Head Hunter: Awarded to soldiers with the precision to aim straight at an enemy's head.
(REQ: Rank 2 Head Hunter)
Cranium Collector: Get 360 headshot kills.
(Excludes Fireteam mode. Accumulates when a game ends normally.)
Rank 3 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield. Rank 3 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield. Odin: Get 1800 kills. (Accumulates when a game ends normally.)
Rank 2 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield.<br>(REQ: Rank 3 God of War) Rank 2 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield.
(REQ: Rank 3 God of War)
Mars: Get 2700 kills. (Accumulates when a game ends normally.)
Rank 1 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield.<br>(REQ: Rank 2 God of War) Rank 1 God of War: Awarded to soldiers who have made a godly number of kills on the battlefield.
(REQ: Rank 2 God of War)
Ares: Get 3600 kills. (Accumulates when a game ends normally.)
Rank 3 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively Rank 3 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively

Installation Expert: Successfully install explosives 6 times.
(Accumulates when you win a match.)

Demolitions Expert: Detonate explosives 3 times.
(Accumulates when a game ends normally.)

Disposal Expert: Dispose of 3 explosives.
(Accumulates when a game ends normally.)

Flag Capture Expert: Get 40 flag captures in CTF.
(Accumulates when you win a match.)

Flag Recovery Expert: Recover 20 flags in CTF.
(Accumulates when a game ends normally.)

Flag Raising Expert: Raise a flag 10 times in Seize and Secure.
(Accumulates when a game ends normally.)

Super Spy Killer: Get 1 Super Spy kill.
(Accumulates when a game ends normally.)

Secret Informant: Successfully transmit Intel 1 time as a Super Spy.
(Accumulates when a game ends normally.)

Victorious Human: Earn 40 human wins in Quarantine mode.
(Accumulates when the game ends normally.)

Infected Eliminator: Earn 40 Infected disposals in Quarantine mode.
(Accumulates when a game ends normally.)

Rank 2 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively Rank 2 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively

Installation Expert: Successfully install explosives 8 times.
(Accumulates when you win a match.)

Demolitions Expert: Detonate explosives 5 times.
(Accumulates when a game ends normally.)

Disposal Expert: Dispose of 4 explosives.
(Accumulates when a game ends normally.)

Flag Capture Expert: Get 60 flag captures in CTF.
(Accumulates when you win a match.)

Flag Recovery Expert: Recover 30 flags in CTF.
(Accumulates when a game ends normally.)

Flag Raising Expert: Raise a flag 15 times in Seize and Secure.
(Accumulates when a game ends normally.)

Super Spy Killer: Get 2 Super Spy kills.
(Accumulates when a game ends normally.)

Secret Informant: Successfully transmit Intel 2 times as a Super Spy.
(Accumulates when a game ends normally.)

Victorious Human: Earn 55 human wins in Quarantine mode.
(Accumulates when the game ends normally)

Infected Eliminator: Earn 55 Infected disposals in Quarantine mode.
(Accumulates when a game ends normally.)

Rank 1 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively Rank 1 All-Round Soldier: Awarded to soldiers who possess the combat experience to complete any kind of mission effectively

Installation Expert: Successfully install explosives 10 times.
(Accumulates when you win a match.)

Demolitions Expert: Detonate explosives 7 times.
(Accumulates when a game ends normally.)

Disposal Expert: Dispose of 5 explosives.
(Accumulates when a game ends normally.)

Flag Capture Expert: Get 80 flag captures in CTF.
(Accumulates when you win a match.)

Flag Recovery Expert: Recover 40 flags in CTF.
(Accumulates when a game ends normally.)

Flag Raising Expert: Raise a flag 20 times in Seize and Secure.
(Accumulates when a game ends normally.)

Super Spy Killer: Get 3 Super Spy kills.
(Accumulates when a game ends normally.)

Secret Informant: Successfully transmit Intel 3 times as a Super Spy.
(Accumulates when a game ends normally.)

Victorious Human: Earn 70 human wins in Quarantine mode.
(Accumulates when the game ends normally)

Infected Eliminator: Earn 70 Infected disposals in Quarantine mode.
(Accumulates when a game ends normally.)

The Emporium is where all Combat Arms soldiers go for the latest tools of the trade. Whether its buying a new assault rifles, forging a heavy machine gun or upgrading the trigger on your favorite weapon, everything you'll need to eliminate the competition can be found here.

The Emporium is where all Combat Arms soldiers go for the latest tools of the trade. Whether its buying a new assault rifles, forging a heavy machine gun or upgrading the trigger on your favorite weapon, everything you'll need to eliminate the competition can be found here.

Shop

The shop is where all directly purchasable items in Combat Arms can be found, including most of the massive arsenal of Combat Arms Weapons! Items can be purchased for GP, which is earned through in-game play, or Gcoins, which can be charged via PayPal, Karma Koin, Credit Card or other sources.
Either use the Search Bar to search for an item by name, or use the filter tab to narrow things down so you can browse through the shop. Filter categories include.

  • • HOW: Items on sale, new weapons, and other popular content is placed here. It's the best place to see what's new and interesting in the shop!
  • • NEW: The New section contains all recently released items.
  • • WEAPON: Contains all non-Specialist weapons, sorted into Primary, Secondary, Melee and Support categories.
  • • GEAR: Contains all equipable gear that can be used to boost your stats and give you a leg up in combat. Items are sorted into the Character, Head, Face, Uniform, Vest and Backpack slots.
  • • COSMETIC: All of the items in the Cosmetic category, when equipped, are displayed over the equipped gear for that slot, instead of giving a stat boost of their own. Items are sorted into the Character, Head, Face, Vest and Backpack slots.
  • • SPECIAL: All Specialist items, weapons, licenses, characters and abilities are all contained here, sorted into two categories: The Operatives and the Assassins.
  • • PREMIUM: This category contains a wide variety of other items, such as Function Items like an improve reticule for your HUD, a Supply Case that contains a random weapon at a huge discount, Abilities which give your character a little extra boost of power, and Set Items, Packages that contain multiple items for a discount.
  • • MODIFICATION: Most weapons allow you to add on Suppressors, Scopes or Magazine modifications to make them more effective, and this is the place to get them. Modifications are sorted by weapon type.
  • • CLAN: Show your clan's colors with these specialized Clan items. Most of these are only usable by players in a clan, and some only by the clan's leader.
The shop is where all directly purchasable items in Combat Arms can be found, including most of the massive arsenal of Combat Arms Weapons! Items can be purchased for GP, which is earned through in-game play, or Gcoins, which can be charged via PayPal, Karma Koin, Credit Card or other sources.<br>Either use the Search Bar to search for an item by name, or use the filter tab to narrow things down so you can browse through the shop. Filter categories include.

Forge

In this part of the Emporium, you can use Forging Hardware (FH) to take a GP or general weapon and turn it into something you can only get at the Emporium.

  • To use the Forge:

    Click on the Forging Recipe drop-down list and select a recipe to find out what you need to craft it.

    If you have all the needed parts, click on the Forge button in order to craft that new weapon!

    Forging Hardware can be obtained by Roulette and through the Jobs screen.

    Only certain weapons can be used in the Forge. However any weapon displayed in the Forging inventory window is eligible to be forged.
In this part of the Emporium, you can use Forging Hardware (FH) to take a GP or general weapon and turn it into something you can only get at the Emporium.

Customize

The Customization section of the Emporium will allow you to add special customization components to some existing weapons which will alter some aspect of their stats.

  • To Customize a weapon:

    Select the weapon you'd like to Customize from the "Weapon Select" drop-down list.

    Only certain weapons can be Customized. However any weapon displayed in the Customization Inventory window is eligible to be Customized.

    Eligible weapons will have a number of "customization slots." These slots determine how many customizations can be placed on a weapon. Warning! Whether or not a customization succeeds or fails, Customization Parts will be used up.

    Select the slot you would like to customize from the Customization Slot Select what level you would like to upgrade the weapon's slot to. The results of the proposed customization are visible next to the selected weapon.

    The higher level you customize to, the more Customization Parts will be required.

    If desired, you can use GP to boost the odds of getting a successful Customization.

    Click the "Customize" button to Customize your weapon!

    Note the probability of success is displayed in the upper right next to your weapon. Failure results in the loss of the Customization Parts. You will not lose the original weapon or the Customization Slot, however.
The Customization section of the Emporium will allow you to add special customization components to some existing weapons which will alter some aspect of their stats.

Roulette

Any time you complete a Combat Arms match that fulfills the following criteria, you'll see the Roulette Wheel pop up.

Any time you complete a Combat Arms match that fulfills the following criteria, you'll see the Roulette Wheel pop up.
Mode Minimum Required
Goal Setting
Players Required at
the End of
Normal Match
Players Required at
End of Elite
Moderator Match
Players Required at
End of Super Elite
Moderator Match
Mode 100 Kills 16 14 12
Elimination Pro 6 Rounds 16 14 12
Search and Destroy 5 Rounds 16 14 124
FireTeam - - - -
One Man Army 30 Kills 16 14 12
Capture the Flag 5 Points 16 14 12
Spy Hunt 12 Minutes 16 14 12
Quarantine Regen 7 Rounds 16 14 12
Last Man Standing 5 Rounds 16 14 12
Bombing Run 5 Rounds 16 14 12
Seize and SecureSeize and Secure 12 Minutes 16 14 12

How to use the Roulette Wheel:

Shoot one of the 12 spots on the outside of the wheel.
NOTE: If you don't select a spot within ten seconds, one will be selected randomly.
The Roulette Wheel will spin.
You'll win whatever item that ends up next to your selected spot.
Weapon Hardware are advanced components that you'll use in the Emporium to modify GP and general weapons. Use it or lose it? Not here. Weapon Hardware will remain available to you until you use it on a weapon.
Gun components come in two types:

FORGING HARDWARE: These components can be used in the Forge to transform a GP or general weapon into a special weapon found nowhere else in Combat Arms.
CUSTOMIZATION PARTS: These components can be used to customize existing weapons.

Twelve mission types are currently available

Hired Guns

Hired Guns is a unique team vs. team mode in which each player has the ability to hire and control NPC mercenaries to help you achieve objectives and defeat the other team. Each team may have up to eight players and can earn funds to hire mercenaries.

  • Hired Guns
  • Hired Guns

CONTROLS:

G: Open the "Hire Mercenary" screen
H: Issue Mercenary Orders
"Follow me": Mercs will follow you closely but won't fight enemies.
"Go Go Go": Mercs will follow closely but will stop and attack enemies on sight.
"Hold Position": Mercs will not move from their current position and will attack enemies on sight.

Blood Money

In dealing with the multi-national hydra called NEMEXIS, Command believes that they can deal a devastating blow to the corporation by stealing the gold reserves the company uses to secure credit lines from an international bank. Unfortunately, NEMEXIS has learned about this operation and are offering a reward to a mercenary team to secure the gold before it is stolen. You've got to make it into the bank, use your hired mercenary force to secure the facility, and take your prize before the other merc team can get to it!

Rounds end when all gold has been secured or when the timer runs out. Points are earned by securing gold at your teams' spawn location, or through killing members of the other team. The first team to win the set number of rounds will win the match.

Fireteam

Fireteam is a cooperative mission in which your team of up to eight players plays against computer controlled enemies. Fallen enemies will drop ammunition and health packs that you can pick up. Your health and ammunition will also be replenished by reaching checkpoints within the mission. If you die, you will respawn when your teammates advance to the next checkpoint.
There are currently four missions available for Fireteam:

Operation: Desert Fox


After significant intelligence gathering, we have located the terrorist mastermind codenamed "Z" who is planning a massive attack on a civilian target. To stop the terrorists, you're being sent in to investigate what is believed to be the main terrorist base of operations. If you can find the person we believe to be Z, we would like him captured alive, if possible. Locate the suspect in this labyrinthine city, obtain the attack information, and stop the terrorist attack.

  • Operation: Desert Fox
  • Operation: Desert Fox

You will have to clear four sectors to successfully complete Operation: Desert Fox. You will have to make a choice during this mission. You can capture the terrorist known as "Z" alive and extract the intel you require to make safe passage through the remaining sectors, or you can kill him and figure out your own way to survive. Either way, you'll have to scour buildings and vehicles for information, take out anti-air artillery, and catch a helicopter out of the area, all while defending against the most skilled and deadly terrorists in the world.

Operation: Black Lung

After significant intelligence gathering, we have located the terrorist mastermind codenamed "Z" who is planning a massive attack on a civilian target. To stop the terrorists, you're being sent in to investigate what is believed to be the main terrorist base of operations. If you can find the person we believe to be Z, we would like him captured alive, if possible. Locate the suspect in this labyrinthine city, obtain the attack information, and stop the terrorist attack.

  • Operation: Black Lung
  • Operation: Black Lung

The Infected will attack in a series of rounds, each increasingly more difficult. Eliminate all the Infected and complete the objectives in order to proceed to the next round. Complete all rounds before the timer runs out in order to win the mission.

There are three difficulty settings available for Black Lung: Normal, Hard, and Extreme. Each difficulty setting opens up a new set of objectives you must protect and new locations from which the Infected can enter the mine. When playing on the Hard and Extreme settings, you are transferred to the cavern level at the end of round 6. The number of rounds increases in higher difficulty modes.

Difficulty Objectives to Defend Objectives to Defend
Normal Activate:Generator Protect:Control Center 6
Hard Activate:Generator(s)
Destory: Elevator
Protect:Control Center 9
Extreme Activate:Generator(s)
Destory: Elevator
Protect:Control Center(s) 12

Operation: Desert Thunder

Mogadishu's military warlord (codename: Sand Hog) is suspected of illegally supplying weapons to nearby countries and has been placed on the UAF's expulsion list. The local government has refused to take action until UAF headquarters provides concrete evidence. An infiltration team was sent in three days ago and had signaled that they had obtained some vital intel, but failed to make it to the extraction point. Your mission is to retrieve the intel and, if possible, find and rescue the infiltration team.

This mission unfolds in multiple stages. HQ will transmit information on your mission as it progresses. These transmissions can be seen on the lower middle part of the screen. Target indicators (which look like downward facing triangles) will also show up on your HUD to guide you to your objectives. Your current and completed objectives are summarized on the upper left corner of the screen. Mission and objective timers are displayed in the upper middle portion of the screen underneath your score counter. Complete all of the stages before the mission timer runs out in order to win the mission.

This mission unfolds in multiple stages. HQ will transmit information on your mission as it progresses. These transmissions can be seen on the lower middle part of the screen. Target indicators (which look like downward facing triangles) will also show up on your HUD to guide you to your objectives. Your current and completed objectives are summarized on the upper left corner of the screen. Mission and objective timers are displayed in the upper middle portion of the screen underneath your score counter. Complete all of the stages before the mission timer runs out in order to win the mission.

Fireteam mode desert thunder map

The Fireteam Mode Desert Thunder Map is divided into four sectors:

The Fireteam Mode Desert Thunder Map is divided into four sectors:
  • Sector1 - Insertion route
    Sector1 - Insertion route
  • Sector2 - The Temple
    Sector2 - The Temple
  • Sector3 - The Road
    Sector3 - The Road
  • Sector4 - The Town
    Sector4 - The Town

Seize and Secure

Your mission in seize and secure is to activate the flag trigger on the flagpole in the middle of the map and raise your team's flag to the top. In order to win, one team must keep the flag raised on the flagpole for two consecutive minutes and defend it against the other team. If the other team manages to seize the flagpole and raise their flag, they must then defend it for two consecutive minutes.

Every second that each team has their flag on the flagpole contributes to that team's total points. If at the end of the match neither team has successfully defended the flag for two minutes, the team holding the flagpole is awarded 50 bonus points, and the team with the most points wins.

Mini Missions

Mini Missions are small tasks given during a mission. Complete these missions and you will receive an extra EXP and GP bonus! There are over 30 potential missions that can be assigned to you, and there is no penalty if you do not complete the mission. The reward however, is designed to be worth it.

Training Grounds

This is an optional training mission for new soldiers. Soldiers may repeat the Training Grounds Mission as many times as they wish, but will only receive a reward the first time they complete the training. You will enter the actual battlefield upon successful completion of the training.

Bombing Run

Each round, teams will battle to capture a bomb, plant it at a designated position, and detonate it. The other team will be defending the site and trying to steal the bomb back. The team that achieves their objective by detonating or defusing the bomb wins the round. The team that reaches the set number of round victories first wins the match!

One Man Army(Individual death match)

Everyone is your enemy! Each enemy kill earns you one point. When the preset kill limit is reached, the player with the most kills wins.

Last man standing

In Last Man Standing, each player has only one life per round to kill everyone else before time runs out. To win the round, you must be the last man standing. This will earn you one point. To win the game, you must be the player with the highest number of points.

Quarantine Mode Regen

The physiological stress and fatigue caused by the ongoing war has had soldiers deserting in droves and depressed the morale of those remaining. In a secret project to boost morale and help soldiers last longer in the field, a group of high ranking officers contracted NEMEXIS to produce a new stamina drug.

During the final tests, one test subject had an abnormal reaction to the drug. It gave him boosted speed, stamina, and resistance to damage, but also left him a mindless killer. Unfortunately, the subject's blood became a carrier of the mutated drug, causing anyone killed by the subject to become one of the Infected. Fortunately, the only other Infected was killed by the facility's security team and the staff was then evacuated and the place shut down. Now an infiltration mission has been sent to retrieve the drug sample and kill the Infected test subject.

AT THE BEGINNING OF THE GAME, ONE OR MORE PLAYERS WILL BE RANDOMLY SELECTED TO BE THE INFECTED.

  • Your mission is to survive. You survive either when the mission timer runs out or you destroy all of the Infected.
    Human Team: Your mission is to survive. You survive either when the mission timer runs out or you destroy all of the Infected.
  • Your mission is to infect as many humans as possible. Hit a human with a melee attack in order to infect them. Infect all humans to win the mission.
    Infected Team: Your mission is to infect as many humans as possible. Hit a human with a melee attack in order to infect them. Infect all humans to win the mission.

Spy Hunt

The plans for a top secret weapon of mass destruction have been found ½ and lost! The data was divided into three intel cases for safekeeping and sent with five couriers to be delivered to an anonymous buyer. Unfortunately, all five couriers were killed when passing through a local seaside village and the intel was lost. Now the buyer is offering top dollar for anyone who can retrieve all three cases. As a result, a peaceful seaside town has become a war zone as competing mercenaries crawl over the village trying to collect the intel and kill their rivals. The object is simple: beat all the other players to the cases and transmit the data to the buyer!

There are two phases to Spy Hunt.

Phase 1: Intel Hunt

Every player starts off as a Mercenary and must scramble to collect all five intel cases. When a player picks up one of the intel cases, he or she becomes a Spy. The Mercs need to hunt down Spies and recover the intel they're carrying.

  • Hunt down Spies and recover the Intel they're carryin
    Hunt down Spies and recover the Intel they're carryin
  • As a Spy, you will no longer be able see the positions of your former Merc teammates, who will now be hunting you to take the intel you've picked up! You will however be able to see the positions of any other Spies who are carrying other intel cases. As a Spy, you must hunt down and kill the other Spies to take their intel!

    If a Spy is killed, they will drop any intel cases they were carrying and will respawn as a Merc. Once one Spy collects all 5 intel cases, that player becomes a Super Spy and the game enters sudden death!

Phase 2: Sudden Death

During Sudden Death, it's the Super Spy versus all other players with no more respawns!

The player acting as the Super Spy must reach the Spy Transmitter to upload the combined intel. As a Merc, you must coordinate with your teammates to take down the Super Spy or prevent the transmission of the intel until the time runs out.

  • Sudden Death: Stop the Super Spy from reaching the Transmitter!
    Sudden Death: Stop the Super Spy from reaching the Transmitter!
  • In addition to the weapon plans, intel cases also contain special weaponry and gear for the Super Spy to defend the secret data! This gear includes:

    Advanced Armor (500 AP)
    M134 Minigun (with 900 rounds)
    M136 Rocket Launcher (with 10 rockets)
    RMS12 Flamethrower (unlimited ammo)

    The game ends when all the Mercs are dead, the Super Spy has been killed, or the intel has been transmitted.

You will have to clear four sectors to successfully complete Operation: Desert Fox. You will have to make a choice during this mission. You can capture the terrorist known as "Z" alive and extract the intel you require to make safe passage through the remaining sectors, or you can kill him and figure out your own way to survive. Either way, you'll have to scour buildings and vehicles for information, take out anti-air artillery, and catch a helicopter out of the area, all while defending against the most skilled and deadly terrorists in the world.

Capture The Flag

The enemy's flag is a symbol of pride and it's up to you to take it from him!

The enemy's flag is a symbol of pride and it's up to you to take it from him!

Both Team Alpha and Team Bravo have a flag near their spawn points. Each team must infiltrate the enemy's base, pick up the enemy flag, and bring it back to their own flag to successfully capture it and score a point. Additionally, your own flag must be at its starting base location in order for you to successfully capture the enemy flag. Don't forget to defend your own base as the other team will be trying to do the same thing!

If your team's flag is taken by the enemy, killing the enemy flag-taker will cause your flag to drop at the location of his or her death. Touch your dropped flag to return it back to your base. A dropped flag can also be picked up again by another enemy player. The team that reaches the set goal limit first wins the match. Should time run out, the team with the most flag captures will be the winner.

Elimination (Team Death Match)

This mode pits Team Alpha against Team Bravo in a contest to see which squad can achieve the most kills first. Each enemy kill rewards the team with one point. The first team to the preset kill goal wins the match!

Elimination Pro

Each player has only one life per round. The goal is to kill all members of the opposing team before time runs out to win the round and score a point. To win the game, your team must reach the kill goal before the enemy can.

Search & Destroy - CL2

The clock is ticking... literally. Each round, one team must plant and detonate a bomb at the target site while the other team defends the site. The team that achieves their objective, either by detonating or defusing the bomb or by wiping out the opposing team, wins the round. The team that reaches the set number of round wins first wins the match!

  • To plant the bomb, approach either of the two target sites, and press E.
    To plant the bomb, approach either of the two target sites, and press E.
  • To defuse the bomb, find the bomb after it has been planted, and press E.
    To defuse the bomb, find the bomb after it has been planted, and press E.

Grunts

ICON RANK
Training (TRN) / Recruit (RCT) Training (TRN) / Recruit (RCT)
Private (PVT) Private (PVT)
Private First Class (PFC) Private First Class (PFC)
Corporal (CPL) Corporal (CPL)
Sergeant (SGT) Sergeant (SGT)

Field Officers

ICON RANK
Staff Sergeant (SSG) Staff Sergeant (SSG) Staff Sergeant (SSG) Staff Sergeant (SSG)
Sergeant First Class (SFC) Sergeant First Class (SFC) Sergeant First Class (SFC) Sergeant First Class (SFC)
Master Sergeant (MSG) Master Sergeant (MSG) Master Sergeant (MSG) Master Sergeant (MSG) Master Sergeant (MSG)
Command Sergeant Major (CSM) Command Sergeant Major (CSM) Command Sergeant Major (CSM) Command Sergeant Major (CSM) Command Sergeant Major (CSM) Command Sergeant Major (CSM)

Command Officers

ICON RANK
Second Lieutenant (2LT) Second Lieutenant (2LT) Second Lieutenant (2LT) Second Lieutenant (2LT) Second Lieutenant (2LT) Second Lieutenant (2LT)
First Lieutenant (1LT) First Lieutenant (1LT) First Lieutenant (1LT) First Lieutenant (1LT) First Lieutenant (1LT) First Lieutenant (1LT)
Captain (CPT) Captain (CPT) Captain (CPT) Captain (CPT) Captain (CPT) Captain (CPT)

Commissioned Officers

ICON RANK
Major (MAJ) Major (MAJ) Major (MAJ) Major (MAJ) Major (MAJ) Major (MAJ)
Lieutenant Colonel (LTC) Lieutenant Colonel (LTC) Lieutenant Colonel (LTC) Lieutenant Colonel (LTC) Lieutenant Colonel (LTC) Lieutenant Colonel (LTC)
Colonel (COL) Colonel (COL) Colonel (COL) Colonel (COL) Colonel (COL) Colonel (COL)

Genrals

ICON RANK
Brigadier General (BG) Brigadier General (BG)
Major General (MG) Major General (MG)
Lieutenant General (LTG) Lieutenant General (LTG)
General (GEN) General (GEN)
General of the Army (GOA) General of the Army (GOA)